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Jason Tandro
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Jason Tandro Posted: Sat Jul 04, 2009 5:52 pm Post subject: Graphical Conundrum |
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Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
Also, I've noticed that graphically speaking the only thing these three games have in common is the text and textboxes which are all very similar and in some areas identical. _________________ Current Avatar commissioned work by Seiken Arts.
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tay120n64
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tay120n64 Posted: Sat Jul 04, 2009 7:02 pm Post subject: |
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It's because the games were made with the same engine, but Terranigma had both more content, and more advanced sprites. By sacrificing basic cosmetics, more movement could be made. It's very common in 2-D series for the creators to do this. _________________
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Jason Tandro
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Jason Tandro Posted: Sat Jul 04, 2009 7:06 pm Post subject: |
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tay120n64 wrote: | It's because the games were made with the same engine, but Terranigma had both more content, and more advanced sprites. By sacrificing basic cosmetics, more movement could be made. It's very common in 2-D series for the creators to do this. |
The only example prior to this that I had seen was Super Mario Bros 2 and then Super Mario Bros 3. But I figured it was something like that.
[Edit: Still, I think few would deny that IoG was one of the more visually stunning games of the SNES era.] _________________ Current Avatar commissioned work by Seiken Arts.
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tay120n64
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tay120n64 Posted: Sat Jul 04, 2009 7:34 pm Post subject: |
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Ummmmmm...
The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.
A better example would be Gauntlet.
Though the first Gauntlet looked good, they went and tried to make the second one look better by taking away all the BGM and voice-overs. In the end, we were left with a boring and dismal experience, that I simply couldn't play.
Gauntlet
Gauntlet 2 _________________
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Jason Tandro
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Jason Tandro Posted: Sat Jul 04, 2009 7:55 pm Post subject: |
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tay120n64 wrote: | Ummmmmm...
The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.
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You're right! I forgot about that! _________________ Current Avatar commissioned work by Seiken Arts.
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psychokind
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psychokind Posted: Sun Jul 05, 2009 1:00 am Post subject: Re: Graphical Conundrum |
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Jason Tandro wrote: | Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
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WHAT?! the graphics in Terranigma were million times better than IoG I mean, it's that far apart it can't even be compared... _________________
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EverPhoenix
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EverPhoenix Posted: Sun Jul 05, 2009 2:48 am Post subject: Re: Graphical Conundrum |
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psychokind wrote: | Jason Tandro wrote: | Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
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WHAT?! the graphics in Terranigma were million times better than IoG I mean, it's that far apart it can't even be compared... |
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it) _________________
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Jason Tandro
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Jason Tandro Posted: Sun Jul 05, 2009 3:26 am Post subject: Re: Graphical Conundrum |
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EverPhoenix wrote: | psychokind wrote: | Jason Tandro wrote: | Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
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WHAT?! the graphics in Terranigma were million times better than IoG I mean, it's that far apart it can't even be compared... |
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it) |
Um, the level design in Illusion of Gaia is VASTLY more detailed and beautiful. Character sprites may be less detailed but the colorful towns and dungeons make up for it three-fold! _________________ Current Avatar commissioned work by Seiken Arts.
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Ratty Randnums
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Ratty Randnums Posted: Sun Jul 05, 2009 4:32 am Post subject: |
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I've not played them yet, but didn't Akira Toriyama design the sprites for one of them? Looked similar to the Chrono Trigger character sprites. (Which I've heard he also designed.) |
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inferiare
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inferiare Posted: Sun Jul 05, 2009 5:54 am Post subject: |
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Ratty Randnums wrote: | I've not played them yet, but didn't Akira Toriyama design the sprites for one of them? Looked similar to the Chrono Trigger character sprites. (Which I've heard he also designed.) |
Nope, I think you're thinking Dragon Quest. Kamui Fujiwara did the designs for Terranigma, a shoujo manga artist (whose name I'm too lazy to look up) did the art for Illusion of Gaia, and I'm not sure about Soul Blazer, but the art on the soundtrack cover doesn't look like Toriyama's stuff. _________________
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van futare parge iem...
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Jason Tandro
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Jason Tandro Posted: Sun Jul 05, 2009 9:02 am Post subject: |
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And on that note, the character designs for the original Japenese manual book was WEIRD...  _________________ Current Avatar commissioned work by Seiken Arts.
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psychokind
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psychokind Posted: Sun Jul 05, 2009 12:12 pm Post subject: Re: Graphical Conundrum |
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Jason Tandro wrote: | EverPhoenix wrote: | psychokind wrote: | Jason Tandro wrote: | Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
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WHAT?! the graphics in Terranigma were million times better than IoG I mean, it's that far apart it can't even be compared... |
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it) |
Um, the level design in Illusion of Gaia is VASTLY more detailed and beautiful. Character sprites may be less detailed but the colorful towns and dungeons make up for it three-fold! |
what? the animation quality, the gaming speed and the light effects and stuff... all the sprites with higher resolution. I can't find the point IoG triumphs here. _________________
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Flamez
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Flamez Posted: Sun Jul 05, 2009 1:46 pm Post subject: |
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wtf you smoking jason? characters, world map, dungeons, EVERYTHING is better graphically in terranigma, everyone in IoG looks way overweight for one thing and the areas are rather bland. _________________
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Yet One More Idiot
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Yet One More Idiot Posted: Sun Jul 05, 2009 2:41 pm Post subject: |
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Flamez wrote: | wtf you smoking jason? characters, world map, dungeons, EVERYTHING is better graphically in terranigma, everyone in IoG looks way overweight for one thing and the areas are rather bland. |
I agree with this statement.
Well, maybe except the bit about the IoT sprites looking fat.  |
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inferiare
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inferiare Posted: Sun Jul 05, 2009 9:37 pm Post subject: |
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While yes, Terranigma had some really gorgeous sprite work (and Terranigma is my favourite out of the series, so I'm not being biased here)...

I think Will wins out in looking smoother when the sprite is made just a little bigger. _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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