Sun sets over the mountains that surround the thriving metropolis of Euro. The fathoms old city that was nestled in the bosom of the vast northern continent had been the heart of culture for human society since time immemorial. Where there had been Kruks and camels there were now cars and bikes. Where there had been wide stone architecture there were steel skyscrapers and wood and mortar houses. Time invariably changed everything external.
But within, old fears remained the same. Tales of phantoms slunk through the nightmares of the populace - a creeping moss as old as the city itself. Through these tales was the history of humanity unified. It was a form of time travel - the fear of darkness taking the modern man back to his primordial roots.
However, these were not mere tales. These were the unpleasant truths that man hid from in the daylight. And tonight these phantoms would become more than just myths. Tonight they would crawl out of the nightmares.
ZOMBIE HOLOCAUST: UPRISING
Round 1: Nightfall
Play BGM
The cathedral was packed with people. The night's terrors brought even the unworthy to pray before the altar of God. The weak and righteous alike used it as a shield and yet walked amongst sin in their daily lives. You can practically smell it on them. They are the ones who sit in the back, and cannot seem to bring their eyes to face the statue of the one true god.
There is a pleasant old woman you recognize, the same one who sits here every night. You know of her affliction. You know that she does not have much time left. And yet she continues to pray as she has ever since she was a girl. Frail though she is, she may be the strongest person in this entire building. Of course everyone here will be dead sooner rather than later, but in the ways that matter, to those who are strong, death is merely a transition.
You pace along the podium towards the priest, Father Andes, perhaps the only person in the world who truly understands you. He knows of your parentage, and of your gifts, but has tempered you into the man you are today.
"In necessariis unitas, in dubiis libertas, in omnibus caritas," the priest says by way of greeting, the motto of sorts for your little "project". You have no problem with the part about unity and freedom. It is the part about "in all things charity" that gives you pause. Not everyone is deserving of such grace.
"The flock seems to be growing," he continues. "This cathedral is one of the few places left that seems to be truly safe. And with the reports of disappearances and strange murders, more and more people seem to be drawn to repentance."
They are drawn a beacon of safety, nothing more, you think, but keep these thoughts to yourself for the time being.
"I was wondering if I could use your skills as an Inquisitor, my friend. There have been rumors of a strange development near one of the new business upstarts in town, a company called Aegis Inc. They wish to commercialize holy artifacts, which would present some problems as you can imagine."
Thou shalt have no other gods before, thou shalt not worship any false idols, you think. Of course it is a problem. The last threads of the sacred are falling away with each passing day.
"Take a moment to collect yourself and whatever you might need and then head downtown to the Aegis building, a skyrise on Greenholm Ave. And do be careful. The streets aren't safe at night anymore."
Recommended Actions
1) Head to Aegis Inc. (1 travel round)
2) Talk to the locals.
Play BGM
You lean against a broken down jeep in the forest on the outskirts of town. The cover of the trees is nice, the ample supply of meat and beer is even better. Your clan is around you, same as they've been ever since you all turned. The alpha sits atop a custom military grade Hummer, a sort of throne as two of his she-toys sit beside him, one holding his stein and the other running a hand through his hair.
The encampment has been your home since you turned a few years ago. A massive bonfire blazes in the center of a large clearing, and the trees around it are connected by a web of netting and barricades. A few barrel fires are scattered about as half of this natural clearing is an old junkyard for ruined vehicles in various states of disrepair. A massive prison bus serves the pack's collective bedroom, though from the sounds echoing from within, it's presently being used for some... private functions.
The radio blares, a loud warcry that can be heard for miles around. It's a challenge to any other creatures of the night - come and try something, we dare you.
You chew into a massive leg of meat, washing it down with your preferred liquor. You're halfway drunk enough to try your luck with this blonde number on the far side of the bonfire when the alpha calls out to you.
"Hey! Blade, come here for a second!"
You groan a bit, but do as you're told. He's the alpha, and the pack follows their rules. You walk through the small pack of your fellows and see his eyes following you, the flames shimmering off his eyes.
"We've been getting some reports of some... unpleasant scent on the city edge," the Alpha said. "I think it might be a good chance for you to test out your hunting skill properly. You've always been hunting with the pack, but now is a good chance for you to take on something solo."
You aren't so certain about this. The pack is what makes you all strong. Individually is a different story altogether.
"I know it's different from what you're used to, but the pack is only strong if its members are strong. Just use what we've taught you and you'll be fine. It's probably nothing, but it's important that we know what's hanging around our borders. If it's something you can't handle by yourself, come back to us immediately," the Alpha said.
Reccommended Actions
1) Scout out the strange scent (1 travel round)
2) Talk to the locals.




