| View previous topic :: View next topic | 
  
  
  
    | tay120n64 The Koholint Knight
 
 Level 19: Soul Blazer
 Rank: Moderator
 
 
  
  
 Joined: 19 Jul 2007
 Posts: 3186
 
  7,572 Location: North Castle, Hyrule
 
 | 
        
          |  tay120n64 Posted: Sun Nov 08, 2009 5:49 am   Post subject: Zelda: Spirit Tracks |   |  
          | 
 |  
          | I thought there was already a thread about this, but I couldn't find it. 
 Anyway, we finally know why the game is called Spirit Tracks. Turns out that early in the game, Princess Zelda gets seperated from her body and follows link around as a ghost. She can posses armored guards, which explains the Darknut that assisted Link in the previous trailer.
 
 So yeah.
 
 Ghost Zelda in lieu of a fairy. Thoughts?
 _________________
 
   
 
  |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | EverPhoenix Level 19: Soul Blazer
 Rank: Resident
 
 
  
  
 Joined: 19 Mar 2008
 Posts: 4183
 
  8,804 Location: Behind a screen
 
 | 
        
          |  EverPhoenix Posted: Sun Nov 08, 2009 5:52 am   Post subject: |   |  
          | 
 |  
          | definitely a new concept. could be interesting, but if its anything like PH, i probably wont touch it. PH annoyed me _________________
 
   |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | tay120n64 The Koholint Knight
 
 Level 19: Soul Blazer
 Rank: Moderator
 
 
  
  
 Joined: 19 Jul 2007
 Posts: 3186
 
  7,572 Location: North Castle, Hyrule
 
 | 
        
          |  tay120n64 Posted: Sun Nov 08, 2009 5:55 am   Post subject: |   |  
          | 
 |  
          | It's supposed to be more challenging (thank god), but the controls are going to be the same _________________
 
   
 
  |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | EverPhoenix Level 19: Soul Blazer
 Rank: Resident
 
 
  
  
 Joined: 19 Mar 2008
 Posts: 4183
 
  8,804 Location: Behind a screen
 
 | 
        
          |  EverPhoenix Posted: Sun Nov 08, 2009 5:58 am   Post subject: |   |  
          | 
 |  
          | the controls are part of the reason PH failed so hard (imo) _________________
 
   |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | Freedan Level 19: Soul Blazer
 Rank: Resident
 
 
  
  
 Joined: 15 Feb 2005
 Posts: 3856
 
  10,167 Location: Ontario, Canada
 
 | 
        
          |  Freedan Posted: Sun Nov 08, 2009 10:44 pm   Post subject: |   |  
          | 
 |  
          | They've made a few tweaks to the controls, if I remember correctly.  Just little things;  rolling is apparently being made easier, for one.   
 Phantom Zelda sounds better than the usual fairy companion, to me.  It has much more potential for gameplay use, working with two characters.  I just hope they don't cock it up.
 
 And a higher challenge would be most welcome.  That's my only real gripe about PH, so if they could fix that here, all will be well.
  _________________
 
     
 
  |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | psychokind fuck yeah!
 
 Level 19: Soul Blazer
 Rank: Resident
 
 
  
  
 Joined: 06 Feb 2008
 Posts: 3501
 
  10,555 Location: Germany
 
 | 
        
          |  psychokind Posted: Mon Nov 09, 2009 7:54 am   Post subject: |   |  
          | 
 |  
          | imagine how awesome this could be on the wii... flying zelda in an armor, dual combo fighting in 3D and awesome wii control and stuff  _________________
 
  |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | EverPhoenix Level 19: Soul Blazer
 Rank: Resident
 
 
  
  
 Joined: 19 Mar 2008
 Posts: 4183
 
  8,804 Location: Behind a screen
 
 | 
        
          |  EverPhoenix Posted: Mon Nov 09, 2009 8:11 am   Post subject: |   |  
          | 
 |  
          | 	  | psychokind wrote: |  	  | imagine how awesome this could be on the wii... flying zelda in an armor, dual combo fighting in 3D and awesome wii control and stuff  | 
 
 without kiddy graphics too. full 3d rendered ftw
 _________________
 
   |  | 
  
    | Back to top |  | 
  
    |  | 
  
    | Ocie Denver Level 17: Jealous Spirit
 Rank: Resident
 
 
  
  
 Joined: 18 Jan 2005
 Posts: 1731
 
  12,559 Location: Behind you.
 
 | 
        
          |  Ocie Denver Posted: Mon Nov 09, 2009 6:24 pm   Post subject: |   |  
          | 
 |  
          | I sure get Spirit Tracks long as its mulitplayer game mode is good as Phantom Hourglass.  It is much fun as hell as traditional capture-the-flag mode in FPS games.  My nephew and I had good time with Phanton Hourglass, try to outsmart each other with strageties. 
 Do you notice 'friendly' darknut have weaknesses such as fear of mice (as seen in trailer)?  That make the game more challenging as racing against time in Phantom Hourglass.
 _________________
 
  |  | 
  
    | Back to top |  | 
  
    |  | 
  
    |  |