That being said, I’ve had to cut a few things out, but as a result, the final beta of TerraEarth: Absolute will be available as soon as I can get my sendspace account active again! This is the ENTIRE GAME, and I believe I have fixed all the bugs, but just to be sure, I want you guys to beta it. Report all the bugs in the usual manner (I’ll explain on the release day) and then I’ll fix it and send out the full debugged glory, along with all of the bonus features that were promised.
I’ve been working on this thing for a year and a couple of months and its finally almost done!
Expect the beta to be ready to go within the next week or so!
[Edit: For those who are interested, here are the things I've had to cut out for space/ debugging complication reasons from biggest to smallest]
The ENTIRE Original Character Segment
Variables kept cropping up that caused scenes from the Load A Party stories to play during the Original Character and there were just simply too many options that weren't well thought out. If I had decided to keep this, I'm confidant that it would have taken me ANOTHER year to complete.
The Underworld Map
Have a better idea for that, and want to use it in TE:C
RP Punch-Up Duels/Tournaments
This is just a redundancy issue. The RP Punch-Up is now exclusively Battle Royales. The Fight Club has the random fights.
The Trading Card Game
There was really no point. It was just Rock-Paper-Scissors anyways.









