A twisted subplot in the game...
- Nurdof
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A twisted subplot in the game...
There's one point in the game where something strange happens:
This tribe in the Native's Village is starving to death, so they tie up Will, Kara, and Erik. So Hamlet somehow realizes this, so he sacrifices himself to become food for the people, so that they could let the three go.
Now seriously, why would they add such a thing like that to the game? I mean, what were the writers thinking?!
This tribe in the Native's Village is starving to death, so they tie up Will, Kara, and Erik. So Hamlet somehow realizes this, so he sacrifices himself to become food for the people, so that they could let the three go.
Now seriously, why would they add such a thing like that to the game? I mean, what were the writers thinking?!
Last edited by Nurdof on Sun Jul 25, 2010 10:02 pm, edited 1 time in total.
- EverPhoenix
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Re: A twisted subplot in the game...
thats not even the real plot. thats the censored version. the real plot is that the villagers have been eating each other to NOT starve to death. the corpses there? yeah, they drew the short straw and were BBQd. not even kidding.Nurdof wrote:There's one point in the game where there's a very twisted subplot.
This tribe in the Native's Village is starving to death, so they tie up Will, Kara, and Erik. So Hamlet somehow realizes this, so he sacrifices himself to become food for the people, so that they could let the three go.
Now seriously, why would they add such a twisted subplot to the game? I mean, what were the writers thinking?!


- Miss Prime Blue
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I guess because they wanted to inject some dark reality into the game.
Like previously said, the US version is edited, so the original japanese is somewhat darker.
I always thought it was sad when Hamlet sacrificed himself by jumping in the fire. He became bacon. ;___;
Like previously said, the US version is edited, so the original japanese is somewhat darker.
I always thought it was sad when Hamlet sacrificed himself by jumping in the fire. He became bacon. ;___;
People live on because they forget about unpleasant things.
- Freedan
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- Jason Tandro
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Perhaps they wanted to add some comic relief to the scene? Frankly I'm all about that man. Bacon and ham cutlets for all!Freedan wrote:It might have been sadder if the 'smell of roast Hamlet' didn't fill the air.
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- SoulBlazerFan
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::Munches on a bacon burger, looks up::Miss Prime Blue wrote:I always thought it was sad when Hamlet sacrificed himself by jumping in the fire. He became bacon. ;___;
Did I miss something? ::Munch munch::
I think the cannibalism was meant to be used as subtext in the game.
"Oh, if you see him coming get away if you can. Just keep on running, run as fast you can. He's a dangerous, dangerous man. And he's out tonight. And he's watching you. And he knows your house. Ki ki ki ma ma ma. No, don't turn out the light. Yeah causes hes back. He's the man behind the mask. And he's out of control." -Alice Cooper
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- psychokind
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Too true. It's all fast action and relatively light-hearted, then death randomly gets thrown in your face. "Shit happens, deal with it".psychokind wrote:think of the mountain goat scene in Terranigma. that's why the games are that good, they inflict really intense themes casually in the story, just like in real life.
XD A very blunt but hopefully accurate assessment.

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Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.
It's not a coincidence that Will and his friends are young children.
It's not a coincidence that Will and his friends are young children.
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- SoulBlazerFan
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Don't forget the dying message that Dr. Leo left for Lisa and The Blazer... that while striving for a better tomorrow using technology, that it is still extremely dangerous if put in the wrong hands. It can be a tool to build as well as a tool to destroy.Jason Tandro wrote:Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.
It's not a coincidence that Will and his friends are young children.
"Oh, if you see him coming get away if you can. Just keep on running, run as fast you can. He's a dangerous, dangerous man. And he's out tonight. And he's watching you. And he knows your house. Ki ki ki ma ma ma. No, don't turn out the light. Yeah causes hes back. He's the man behind the mask. And he's out of control." -Alice Cooper
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- Jason Tandro
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There is definitely a naturist vs. machinist struggle present in all three games. Neil, the inventor, desires to create machines to help mankind, but his inventions are always "missing something".SoulBlazerFan wrote:Don't forget the dying message that Dr. Leo left for Lisa and The Blazer... that while striving for a better tomorrow using technology, that it is still extremely dangerous if put in the wrong hands. It can be a tool to build as well as a tool to destroy.Jason Tandro wrote:Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.
It's not a coincidence that Will and his friends are young children.
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And then of course you have Dr. Leo who is forced to make an invention that can allow King Magridd to contact Deathtoll, which leads to a temporary end of the world, and Beruga, who deliberately uses his massive genius to end the world. Will inventing the airplane in TN doesn't seem to follow the same struggle of nature vs. machine (he just has to try several times in order to adjust it's aerodynamics).Jason Tandro wrote:There is definitely a naturist vs. machinist struggle present in all three games. Neil, the inventor, desires to create machines to help mankind, but his inventions are always "missing something".SoulBlazerFan wrote:Don't forget the dying message that Dr. Leo left for Lisa and The Blazer... that while striving for a better tomorrow using technology, that it is still extremely dangerous if put in the wrong hands. It can be a tool to build as well as a tool to destroy.Jason Tandro wrote:Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.
It's not a coincidence that Will and his friends are young children.

- Jason Tandro
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I guess the main message is that machines are meant to enhance our lives, not to replace that which has always been. Still the slew of innovation in Terranigma Chapter 3: The Birth of Genius would seem to counter this ideal...
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