:!: Terracraft - WIP Editor for Terranigma

If you have anything to say or ask about Terranigma, this is the place to do it.
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crediar
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:!: Terracraft - WIP Editor for Terranigma

Post Posted: Post subject: :!: Terracraft - WIP Editor for Terranigma

I'm gonna keep this short I basically have been working on an editor for quite some while and recently found this site just seen it mentioned once in some thread and I'm sure people are interested in an editor for Terranigma?

You can read all about it on my wiki also a bit more about the game stuff

Code: Select all

Currently only the german and united kingdom ROM are supported. 

Display maps 
Display exits 
Display objects 
Display triggers 
Edit maps 
Edit the SPC track used in a map 
Display event scripts 
Display map scripts 
Display sprite placement scripts 
Display experience data 
Display enemy data 
Display armor item data 

crediar.no-ip.com/twiki

crediar.no-ip.com/twiki/images/6/60/Tcwm2.png
EverPhoenix
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Post Posted: Post subject:

This could be awesome...
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psychokind
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Post Posted: Post subject:

Nice work!
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DeltaDude
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Post Posted: Post subject:

I don't really understand what it is, but you're able to change things in the game or do you just see what's in the game with it? :?:
Soul Blazer and Illusion of Gaia both have Herbs as HP recovery items, while Terranigma has...bulbs?!
crediar
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Post Posted: Post subject:

As I mention in my first post you can edit almost all maps and save the changes to ROM as well.
You can also change some armor/weapon/ring stats.
psychokind
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Post Posted: Post subject:

Can i get soundeffects out of the game with your editor? I need the weapon attacks as a messagetone on my mobile phone ;)
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crediar
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Post Posted: Post subject:

New release.
0.7:
Fixed object/trigger loading for certain maps
Fixed several minor bugs
Added several sanity checks
Added an exit editor, simply open the dialog via the Tools menu and middle click an exit to edit it.
Added layer 1 loading for maps
Added displaying for layer 1 tilemap
Added options to switch layer priority and the used tilemap
You can now use the scroll wheel to move the map and tile window, use ctrl + scroll wheel to scroll sideways
When loading a sprite placement script the associated event script is loaded
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