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PaGaN3l3m3nts
Level 7: Raiden


Joined: 01 Jan 2005
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PaGaN3l3m3nts Posted: Mon Mar 14, 2005 1:55 am Post subject: IoG Bugs |
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Just had to make SOME kind of topic under my favorite game in the series... Probably my favorite SNES game at that... So, here's a number of bugs I've noticed in the game:
1.One of the doors leading to Ishtar's studio (I don't remember if it;s the entrance to the dungeon, or one deeper in) will make the "door open" noise every time you go near it, even though it's already open.
2.When you're fleeing Edward Castle with Kara, it ar one point refers to her as Karen.
3.Not really a bug, but... Have you ever tried going throuhg the game without getting the Melody of the Wind? If you remember which gold tile to stand on in the Incan Ruins, you don't need to bother playing the song, so you can get by without ever learning it. Oddly enough, the programmers seem to have anticiapted this, because when Sam in the Diamond Mines asks to have the Prison Key and Wind Melody to remember you by, he wo't mention the melody if you didn't get it. Hunh.
I have fun trying to defy game engines. Like letting Kara lead me to the hotel in Freejia, but rather than going inside to get reunited with Lilly, running off on my own to save Eric. It's fun to skip story scenes! _________________ Overwhelmed with gestalt possibilities... |
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inferiare
TerraEarth Historian
Level 20: Guardian of Pandora Rank: Administrator


Joined: 13 Dec 2004
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inferiare Posted: Mon Mar 14, 2005 5:01 am Post subject: |
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Heh, never tried any of those... I'll have to next time I have a run-through of the game.  _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Tifu
Level 3: Cadet


Joined: 04 Dec 2004
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Tifu Posted: Fri Mar 18, 2005 11:30 am Post subject: |
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#3) That is pretty awesome that they anticipated that D: _________________
Katey's Quest complete |
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inferiare
TerraEarth Historian
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inferiare Posted: Fri Mar 18, 2005 9:04 pm Post subject: |
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I'll have to try to go through without the melody then. _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Freedan
Level 19: Soul Blazer Rank: Resident


Joined: 15 Feb 2005
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Location: Ontario, Canada
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Freedan Posted: Fri Mar 18, 2005 9:52 pm Post subject: |
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It's about time to start another campaign, so I'll be sure to keep an eye out for these things. Maybe I'll do some exploring and look for any others I can find. _________________
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inferiare
TerraEarth Historian
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inferiare Posted: Sat Mar 19, 2005 7:06 am Post subject: |
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And I'm sure Freedan will be ever-present instead of Will, am I correct? _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Freedan
Level 19: Soul Blazer Rank: Resident


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Freedan Posted: Sun Mar 20, 2005 2:19 am Post subject: |
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Whenever possible.
Freedan > Will.  _________________
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inferiare
TerraEarth Historian
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inferiare Posted: Sun Mar 20, 2005 4:30 am Post subject: |
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And then when you HAVE to use Will, you'll be hissing and booing him, right? _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Freedan
Level 19: Soul Blazer Rank: Resident


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Freedan Posted: Sun Mar 20, 2005 4:33 am Post subject: |
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And throwing stuff at the screen. Maybe hurling insults about how inferior he is too.
"Hey loser! Nice flute!" _________________
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inferiare
TerraEarth Historian
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inferiare Posted: Sun Mar 20, 2005 4:38 am Post subject: |
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"Hope it doesn't BREAK!"
 _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Tifu
Level 3: Cadet


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Tifu Posted: Sun Mar 20, 2005 11:26 am Post subject: |
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Shame you could never walk around towns as Freedan... they could have made some nice puzzles. Like some area of town kids aren't allowed in, or opposite to that, little kids that won't talk to big scary knights... _________________
Katey's Quest complete |
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Freedan
Level 19: Soul Blazer Rank: Resident


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Freedan Posted: Thu Mar 24, 2005 1:55 am Post subject: |
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Then Freedan goes postal and starts taking the townspeople hostage, and only agrees to release them when he gets beef jerky.
Man, I should be designing video game storylines. _________________
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Muerte
Level 15: Bloody Chariot Rank: Resident


Joined: 29 Dec 2004
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Muerte Posted: Thu Mar 24, 2005 9:01 am Post subject: |
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lets face it ... that storyline would be better than most around nowadays _________________ It's high time I revised this signature. |
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Freedan
Level 19: Soul Blazer Rank: Resident


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Freedan Posted: Thu Mar 24, 2005 3:05 pm Post subject: |
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Unfortunately, that's true. Too often, they rush to get a game out by a certain time, and the game suffers for it. Or they just don't put much effort in to it to begin with. Or it just wasn't a GOOD IDEA to begin with. _________________
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inferiare
TerraEarth Historian
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inferiare Posted: Fri Mar 25, 2005 4:29 am Post subject: |
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*CoughcoughFinalFantasyMysticQuestcoughcough*
 _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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